/*
 * Copyright (c) 2009 Johnny Mast
 * 
 * Permission is hereby granted, free of charge, to any person
 * obtaining a copy of this software and associated documentation
 * files (the "Software"), to deal in the Software without
 * restriction, including without limitation the rights to use,
 * copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following
 * conditions:
 
 * The above copyright notice and this permission notice shall be
 * included in all copies or substantial portions of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
 * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
 * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
 * OTHER DEALINGS IN THE SOFTWARE.
 */

#import <Foundation/Foundation.h>
#import <AudioToolbox/AudioToolbox.h>
#import <AVFoundation/AVFoundation.h>

#import "GameEngine.h"
/*
#import <OpenAL/al.h>
#import <OpenAL/alc.h>
#import "SoundHelpers.h"
#import "CommonElements.h"
*/
#define kMaxSourcChannels 32

@interface Sound : NSObject {
	NSMutableArray* AudioSources;
	NSMutableDictionary* SoundCache;
	NSMutableDictionary* MusicCache;
	float musicVolume;
	float soundVolume;
	
	ALCdevice* device;
	ALCcontext* context; /* Todo we could have more of these .. e.x underwater .. above ground (Filters to contexes) */
	
	AVAudioPlayer* MusicPlayer;
	

	XFSoundLocation soundPosition;
}


@property(nonatomic) XFSoundLocation soundPosition;
@property(nonatomic) float musicVolume;
@property(nonatomic) float soundVolume;
@property(nonatomic, retain) NSMutableArray* AudioSources;
@property(nonatomic, retain) NSMutableDictionary* MusicCache;
@property(nonatomic, retain) NSMutableDictionary* SoundCache;
@property(nonatomic, retain) AVAudioPlayer* MusicPlayer;
@property(nonatomic) ALCdevice* device;
@property(nonatomic) ALCcontext* context;


/*
** Initializer 
*/
+ (Sound *)SoundEngine;
- (void) shutDown;
- (BOOL) InitOpenAL;
- (id) init;


/*
** Public methods
*/
- (void)BindSound:(NSString *)filename ofType:(NSString*)filetype forKey:(NSString*)soundkey;
- (void)BindMusic:(NSString *)filename ofType:(NSString*)filetype forKey:(NSString*)soundkey;
- (void)PlaySoundAtLocation:(XFSoundLocation)point withKey:(NSString *)soundkey shouldLoop:(BOOL)loop;
- (void)PlaySoundWithKey:(NSString*)soundkey Loop:(BOOL)loop;
- (void)PlayBackgroundMusicWithKey:(NSString *)musickey volume:(ALfloat)soundvolume;
- (void)PlayBackgroundMusicWithKey:(NSString *)musickey;
- (void)SetMusicVolume:(ALfloat)MusicVolume;
@end
